Seeking an exceptional engineer who enjoys working in a wide variety of aspects of 3D immersive applications, from low-level OpenGL optimization to high-level AI for NPCs. The ideal candidate is a problem-solver and is stoked by the diversity of problems available in a start-up environment.
Responsibilities:
Maintain, streamline and improve existing art pipeline
Work with and develop new core aspects of our MMO game engine
Work with Art Team to ensure the proper balance between aesthetic and technical concerns
Employ solid software engineering practices to ensure high-quality, maintainable/extensible code and predictable schedules
Contribute to the development of a top-flight engineering team and successful company.
Work primarily in C++ in 3D and in 2D
Proficient scripting skills for lightweight problems
Desirable:
Passion for Game Development
5+ years professional experience with realtime 3D technologies
2+ years of commercial experience developing realtime 3D environments
Previous experience creating games and working with game engines a big plus
Smart, congenial, open-minded, productive
Excellent C++ programming skills
Experience with the Torque Engine in specific is a plus
Solid OpenGL or other realtime 3D graphics experience
Solid general windows programming experience
Mohawk
Comfortable with Agile development culture and test-driven development
Experience with scalable distributed system design/implementation a big plus
BS/MS degree in Computer Science or related field


