Art Lead, Animation
Seattle, WA

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Key Responsibilities:

  • Manage a small team of character animators in the creation of compelling, emotional movement for a 3D next generation action game.
  • Responsible for animating 3D character models with motion capture data and key-framing, including facial expressions and lip syncing.
  • Create and maintain animation guideline documents and coordinate with animators to see that they are always informed and current with best practices.
  • Help create and maintain a schedule and an efficient production pipeline.
  • Work closely with the Art Director, Game Designer, and level designers to help create the style, represent limitations, and maintain artistic standards.
  • Work with engineering, Lead Character Artist, and Sr. Technical Artist in developing proper technical requirements and tool enhancements as related to animation (rigging, physics setup, AI, etc.).
  • Responsible for coordinating the needs for custom environmental animations.

Job Qualifications:

  • Minimum 2 to 3 years professional experience with an emphasis in character key-frame animation. Experience with lip sync tools/rigging a plus.
  • Preferred 2-year 2D/3D art or animation degree with excellent fundamental art skills and critique skills. Prefer an emphasis in human anatomy, 2D and/or 3D animation.
  • Have a strong understanding of human motion, acting, and character development, with a keen eye for knowing when success is best achieved through exaggeration and when to exact subtlety.
  • A strong interest in learning future techniques as they relate to game and film digital animation.
  • Excellent 3DS Max or Maya knowledge. Motion builder, tool, and scripting skills are a plus.
  • Art scheduling and personnel management experience.
  • Ability to work well under pressure and within deadlines.
  • Exceptional organization, written and verbal communication skills.
  • Strong interest in video games.

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