Senior Graphics Engineer
SF Bay Area, CA
Key Responsibilities:
- Work closely with art and design to define and develop the look of the game on the next-generation consoles.
- Collaborate with senior artists to improve cutting edge rendering, lighting workflow and pipelines and drive adoption for next generation game titles.
- Interact with on site and off site graphics experts to effectively plan, share and advance rendering development across our client's world wide studios.
- Provide hands-on technical expertise to define and develop full screen post processing effects and have a direct impact on cutting edge visuals.
- Develop advanced shaders using HLSL and platform specific shader languages.
Job Qualifications:
- At least 6 years of programming experience with emphasis on 3D and Graphics.
- Rendering experience on consoles (Sony PS3, Microsoft Xbox 360).
- Experience using HLSL and platform specific shader languages.
- C/C++ programming skills.
- Experience with graphics pipeline optimization techniques
- Strong math and computer graphics background.
- Ability to read and quickly understand unfamiliar code.
- Self-motivated and have a strong work ethic.
- Excellent oral and written communication skills.
- B.S in Computer Science or equivalent work experience.
Preferred:
- Assembly programming skills.
- At least one 3D published title.
- Passionate about playing and making Games.
- Experience with developing/maintaining a rendering tool pipeline.
- Previous experience with DX9 and HLSL.
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