Senior Graphics Engineer
SF Bay Area, CA

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Key Responsibilities:

  • Work closely with art and design to define and develop the look of the game on the next-generation consoles.
  • Collaborate with senior artists to improve cutting edge rendering, lighting workflow and pipelines and drive adoption for next generation game titles.
  • Interact with on site and off site graphics experts to effectively plan, share and advance rendering development across our client's world wide studios.
  • Provide hands-on technical expertise to define and develop full screen post processing effects and have a direct impact on cutting edge visuals.
  • Develop advanced shaders using HLSL and platform specific shader languages.

Job Qualifications:

  • At least 6 years of programming experience with emphasis on 3D and Graphics.
  • Rendering experience on consoles (Sony PS3, Microsoft Xbox 360).
  • Experience using HLSL and platform specific shader languages.
  • C/C++ programming skills.
  • Experience with graphics pipeline optimization techniques
  • Strong math and computer graphics background.
  • Ability to read and quickly understand unfamiliar code.
  • Self-motivated and have a strong work ethic.
  • Excellent oral and written communication skills.
  • B.S in Computer Science or equivalent work experience.

Preferred:

  • Assembly programming skills.
  • At least one 3D published title.
  • Passionate about playing and making Games.
  • Experience with developing/maintaining a rendering tool pipeline.
  • Previous experience with DX9 and HLSL.

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